For over 17 years Philip Straub has been creating art for the games, film, and publishing industries. He is the author and creator of the award winning illustrated Novel and interactive website, Utherworlds and co-author of D'artiste Digital Painting. Philip's work has appeared in over 30 children's books under a variety of licenses. In the entertainment industry he has worked with many clients including: Mattel, Fisher Price, Disney, Universal studios, Warner Brothers, DC Comics, and Knowledge Adventure. He teaches an online Concept Art class to students around the globe annually. Philip is a founding member of the CGSociety and regularly contributes to the illustration and digital art communities by judging illustration competitions including; The Society of Illustrators, Painter, Expose, and CG Challenges hosted by the CGSociety.
Philip's luminous and meticulously detailed digital and traditional oil paintings have classical influences but are purely based on the fantastic. Philip focuses on invoking an emotional response from his images through composition, color, light and subject matter. Although a conceptual illustrator at heart, his ability to successfully execute a variety of styles has allowed him to work with an array of clients producing imagery ranging from the dark and fantastic to the playful and charming. Philip's use of traditional media with 3D and 2D software to create his illustrations, has garnered him international acclaim among a variety of artistic circles. He has been a featured artist numerous times in several publications including; The Society of Illustrators NY and Los Angeles Annuals, Spectrum Fantasy Annuals, Expose', ImagineFX Magazine, Advanced Photoshop Magazine, Corel Painter Magazine, Fantasy Magazine, 2D artist Magazine, It's Art Magazine, Digital Artists Masters, Communication Arts, and on dozens of digital art websites and forums.
As an Art Director, Philip Straub has worked with some of the biggest names in the business. He is currently employed by Warner Brothers as an Art Director working on Lord of The Rings: War in the North. Prior to working at Warner Brothers he worked at Big Fish games contributing to a variety of casual, web and MMO titles. From 2007-2008 Philip oversaw Concept Development studio wide for a variety of NCSoft's original IP including; Guild Wars, Tabula Rasa, and Lineage. Prior to working at NCSoft, Philip was Studio Art Director for Electronic Arts overseeing visual development for over 8 franchise' including; Madden, NCAA, Tiger Woods, and NASCAR. While at EA Philip developed a centralized Concept team that created visual development for over 10 products consecutively.
Philip continues to work on his own children's book as well another story aimed for feature film development. He is constantly attempting to improve his skills as an Illustrator, Concept Designer, Art Director, and Author. He looks forward to future creative endeavors and hopes to make a lasting contribution to the creative fields he enjoys.